Faint enchantment; CL 5th; Craft Magical Arms and Armor, sleep; Price 132 gp; Cost 69 gp 5 sp + 5 XP. Faint enchantment; CL 5th; Craft Magical Arms and Armor, sleep; Price 132 gp; Cost 69 gp 5 sp + 5 XP. Sleep Arrow: This +1 arrow is painted white and has white fletching. Creative Commons Attribution Sharealike License, https://dungeons.fandom.com/wiki/SRD:Sleep_Arrow?oldid=8627, This is part of the Revised (v.3.5) System Reference Document. Arrow (Quantity) Effect Price; Normal (20) Normal: 1gp: Silvered (10) Silvered: 100gp5sp: Hammerheads (Blunts) (20): Deals bludgeoning damage. 1gp Variant: 2gp5sp: Broadheads (20) Deals slashing damage. It is covered by the. Magic Ammunition – Arrows (D&D 5e Homebrew) Shawn Ellsworth. If it strikes a foe so that it would normally deal damage, it instead bursts into magical energy that deals nonlethal damage (the same amount as it would deal lethal damage) and forces the target to make a successful DC 11 Will save or fall asleep. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Dungeons and Dragons Wiki is a FANDOM Games Community. If it strikes a foe so that it would normally deal damage, it instead bursts into magical energy that deals nonlethal damage (in the same amount as would be lethal damage) and forces the target to make a DC 11 Will save or fall asleep. Variant: these arrows do 1 die less damage (e.g. Roll 5d8, the total is how many hit points of creatures this spell can affect. If it strikes a foe so that it would normally deal damage, it instead bursts into magical energy that deals nonlethal damage (in the same amount as would be lethal damage) and forces the target to make a DC 11 Will save or fall asleep. For 5e, there aren't any strict rules for going without sleep at all (beside, you know, not regaining class benefits). Sleep Arrow: This +1 arrow is painted white and has white fletching. This spell sends creatures into a magical slumber. Back to Main Page → 3.5e Open Game Content → System Reference Document → Magic Items, https://www.dandwiki.com/w/index.php?title=SRD:Sleep_Arrow&oldid=351992. A hit from an Ice Arrow causes the area surrounding the wound to freeze for 1d4 hours. DESCRIPTION. If it strikes a foe so that it would normally deal damage, it instead bursts into magical energy that deals nonlethal damage (in the same amount as would be lethal damage) and forces the target to make a DC 11 Will save or fall asleep. Aura faint enchantment; CL 5th; Weight 1/10 lb. Back to Main Page → System Reference Document → Magic Items. Sleep Arrow: This +1 arrow is painted white and has white fletching.If it strikes a foe so that it would normally deal damage, it instead bursts into magical energy that deals nonlethal damage (in the same amount as would be lethal damage) and forces the target to make a DC 11 Will save or fall asleep.. August 21, 2015 ... but for this article I picked the Sleep Arrow and kept the other 3 to be more damage focused. Ice Arrow – A shard of razor sharp ever-frozen ice is fastened to the end of an arrow. 1d6 instead of 1d8) but on a critical hit these arrows apply the stunned effect to the target until the start of your next turn. Net Arrow – The head of this arrow is actually a small clay pot containing a spring-loaded silk net, on a hit, the target makes a DEX save (DC 13) against being restrained. Sleep Arrow: This +1 arrow is painted white and has white fletching.

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